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Edited vertex normals
Hello,
Recently found out about this method for more natural tree shading by editing vertex normals on the model. Currently my tree looks like this, and here's a gif showing the difference it can make.
I did the vertex editing in blender, and applied all modifiers and what not, but I can't get any changes to show in Unity strangely. I tried saving as .blend, and exporting as FBX and OBJ, but nothing is making any difference. It looks exactly the same.
Anybody have an idea of what the problem could be?
Thanks
Are you sure that you actually import the normals in the modelimporter? $$anonymous$$aybe you set the normals to "calculate"?
Answer by mjako64 · Feb 18, 2017 at 09:35 PM
Thanks @Bunny83, messing around with the import settings did fix the problem. Normals were set to import, but I guess tangents were still set to calculate, which I guess is not good. I also found that the normal edit modifier is not actually the best result, and that "data transfer" worked much better.
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