Pixel Perfect Camera Not Working
I have tried everything I can think of, but I can’t seem to get the pixel perfect camera working.
I thought it was working, but that was because the resolution in the game view was very low.
The pixel perfect camera’s settings are:
-Assets Pixels per Unit: 32 - (All my sprites are 32 pixels per unit) -Reference Resolution: -X: 192 -Y: 102 -Upscale Render Texture: False -Pixel Snapping: False -Crop Frame: -X: False -Y: False
(I have tried more combinations with the settings, but I have not figured out how to make it work)
Answer by FlamesEC · 5 days ago
I somehow figured it out, but I will write here how in case someone else has the same problem.
The settings of my pixel perfect camera are:
-Assets Pixels per Unit: Sprites' Pixels per Unit, (in my case, this is 32)
-Reference Resolution: x: 192, y: 102
-Upscale Render Texture: True
--Crop Frame: x: True, y: True
This will work on the build of the app, but probably not in the preview when using the unity editor. For the unity editor I just apply the desired resolution on the top of the game view in order for it to look pixelated.