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Question by TooLate · Sep 13, 2017 at 07:53 AM · buttonendgame

Button appears when certain points reached?

Hi, My aim is that Ui button is off when player starts the game. When he reaches 3 points button appears. Code does not seem to work. Button is off at the beginning but it does not appear when the player reaches 4 points. My code is here. What seems to be the officer problem?

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class ButtonAppear : MonoBehaviour {

 public GameObject Button;
 bool SetActive = false;
   

 void Update()
 {
     if (ScoreManager.score <= 3)
     {
         Button.gameObject.SetActive(false);
         Debug.Log("noButton");
     }

     else

     {
         Button.gameObject.SetActive(true);
         Debug.Log("Button");
         {

         }
     }


 }

}

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avatar image PersianKiller · Sep 13, 2017 at 09:11 AM 0
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hey dude your code is fine.maybe you didn't assign the button correctly.

avatar image Hellium · Sep 13, 2017 at 09:13 AM 0
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Have you tried to put a simple Debug.Log(Score$$anonymous$$anager.score) in your Update function?

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Answer by PersianKiller · Sep 13, 2017 at 01:27 PM

dude as I understand you attached this script to your button, and that's because when it disabled it won't be enabled !!!because it's a disabled script !!! attach your script to another object like the button's canvas,so this object is always enabled.and can enable or disable your button. :)

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avatar image TooLate · Sep 13, 2017 at 01:44 PM 0
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Thank you senjor Persian$$anonymous$$iller!!

avatar image PersianKiller TooLate · Sep 13, 2017 at 01:51 PM 0
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np dude :)

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Answer by TooLate · Sep 13, 2017 at 10:46 AM

Weird. Code works other way around. When I turn like this: if (ScoreManagerPrinsessaHarjoitus.score >= 3)

UI button disappears when I reach 3 points. Strange that Ui button does not appear but it disappears with the code. Any suggestions?

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