Question by
yuszy · Feb 07, 2016 at 12:31 AM ·
c#animationrotationeulerangles
How to flip euler angle without flipping axis
Hi,
Due to different coordinate system. I need to modify the orientation data, How to make a euler angle (e.g. 10, 10, 10) to something like (10, -10, 10) using Quaternion?
Here is the wrong result:
capture.png
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![](https://koobas.hobune.stream/wayback/20220612062810im_/https://answers.unity.com/themes/thub/images/avi.jpg)
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