2D ball rolling animation
I'm putting together a 2D pinball game. I'm drawing inspiration from the pokemon pinball series. In the older mini handheld the ball rolls with such fluid animation that really makes the ball come to life
https://www.youtube.com/watch?time_continue=104&v=EfYjM0uNq40
The other games for GBC and GBA have a simpler method that seems like it just goes back and forth between 10 or so frames. I'm assuming this would be easier to program too.
My question is how i would go about setting the animation frames and coding in C# in both the mini game or the GBC/GBA titles. Any links or general ideas are appreciated.
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