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Question by sarusian · Mar 05, 2017 at 03:19 AM · c#arrayclassesarray-out-of-range-except

Class Array referencing

I keep getting this "IndexOutOfRangeException: Array index is out of range. grassPlain.createHandlerEntry () (at Assets/Scripts/Tiles/Grass/grassPlain.cs:32) grassPlain.Start () (at Assets/Scripts/Tiles/Grass/grassPlain.cs:21)"

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class grassHandler : MonoBehaviour {
 
     public class glassPlain {
         public bool isOwned;
         public bool isBuilt;
         public bool isPlagued;
 
         public int population;
     }
 
     public grassPlain[] plain;
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 }
 
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class grassPlain : MonoBehaviour {
 
     // Handler Information
     public bool hasEntry;
     public int tileNumber;
 
     public bool isOwned;
     public bool isBuilt;
     public bool isPlagued;
     public int population;
 
     // Script Information
     public grassHandler grassHandler;
 
     // Use this for initialization
     void Start () {
         createHandlerEntry ();
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 
     void createHandlerEntry () {
         tileNumber = grassHandler.plain.Length + 1;
         grassHandler.plain = new grassPlain[tileNumber];
         grassHandler.plain [tileNumber].isOwned = false;
         grassHandler.plain [tileNumber].isBuilt = false;
         grassHandler.plain [tileNumber].isPlagued = false;
         grassHandler.plain [tileNumber].population = Random.Range (0, 100);
         Debug.Log (grassHandler.plain [tileNumber]);
     }
 }
 
 
 
 Any help would be appreciated, I've tried several different ways but I always end up with the same result, arrays and raycasting have been my struggles of late.
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Answer by nug700 · Mar 05, 2017 at 03:47 AM

grassHandler.plain = new grassPlain[tileNumber]; Is not going to initialize the objects in the array. You will get a NullreferenceException on the next line, even without the IndexOutOfRangeException. The IndexOutOfRangeException would be solved by using grassHandler.plain [tileNumber - 1].isOwned = false;

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avatar image sarusian · Mar 05, 2017 at 04:03 AM 0
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Elaborate?

avatar image nug700 sarusian · Mar 05, 2017 at 04:06 AM 0
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after grassHandler.plain = new grassPlain[tileNumber];, you would do grassHandler.plain[tileNumber - 1] = new grassPlain();

avatar image nug700 sarusian · Mar 05, 2017 at 04:08 AM 0
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Also, you do not need to add 1 to the length. This would actually add 2 to the array length. You could also use a List ins$$anonymous$$d of an array. a List contains an Add(obj) method to add things. https://msdn.microsoft.com/en-us/library/6sh2ey19(v=vs.110).aspx

avatar image sarusian nug700 · Mar 05, 2017 at 06:19 AM 0
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This is exactly what I was looking for, and I didn't even know, thanks.

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