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Question by PGAudio · Feb 02, 2018 at 12:17 PM · instantiateparticlesystemnull

Instantiate ParticleSystem prefab as ParticleSystem returns null. As GameObject returns the prefab

Hi Guys...

Im trying to instantiate a particle system prefab I made (PSTest) and it's returning null.. GameObject TempParticle = Instantiate (Resources.Load("PSTest"), new Vector3 (-2.5f, -2, -5), Quaternion.identity) as GameObject; Debug.Log (TempParticle);

This is returning the correct object.

But if I use:

ParticleSystem TempParticle = Instantiate (Resources.Load("PSTest"), new Vector3 (-2.5f, -2, -5), Quaternion.identity) as ParticleSystem; Debug.Log (TempParticle);

It returns null.

Any Idea what's happening ??

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Answer by Nighfox · Feb 02, 2018 at 02:14 PM

That's because you're trying to convert/cast a GameObject into a Component. Instead, you should get the object first, then get the component afterwards:

 GameObject go = Instantiate(spawnObject, transform.position, Quaternion.identity, null) as GameObject;
 ps = go.GetComponent<ParticleSystem>();


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avatar image PGAudio · Feb 02, 2018 at 03:15 PM 0
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That did the trick!! Thanks!

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