Question by 
               pizzapocalypse · Jul 01, 2018 at 12:55 PM · 
                c#camerarotation  
              
 
              Camera rotation and zooming
I'm trying to rotate my main camera using keyboard and scroll using the mouse wheel. Just rotation or just zooming work fine, but when you do both the camera starts rotating along the x, y, and z axes instead of just the y.
        //Rotate clockwise
         if (Input.GetKey(KeyCode.Q))
         {
             Camera.main.transform.Rotate(new Vector3(0, 2, 0));
         }
 
         //Rotate counterclockwise
         else if (Input.GetKey(KeyCode.E))
         {
             Camera.main.transform.Rotate(new Vector3(0, -2, 0));
         }
 
         //Scroll down and zoom out
         if ((Input.GetAxis("Mouse ScrollWheel") < 0f) && (Camera.main.transform.position.y < 15))
         {
             Camera.main.transform.Translate(new Vector3(0, 1, 0));
             Camera.main.transform.Rotate(new Vector3(3, 0, 0));
         }
 
         //Scroll up and zoom in
         if ((Input.GetAxis("Mouse ScrollWheel") > 0f) && (Camera.main.transform.position.y > 2))
         {
             Camera.main.transform.Translate(new Vector3(0, -1, 0));
             Camera.main.transform.Rotate(new Vector3(-3, 0, 0));
         }
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               Best Answer 
              
 
              Answer by pizzapocalypse · Jul 01, 2018 at 06:22 PM
I figured it out, I needed to use a camera rig instead of moving the camera directly.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                