Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by TheOnePunisher · Mar 04, 2017 at 06:14 AM · codepage

Trying to get the Exit Game to work.

Hello:

I've been going through the tutorials for Unity and enjoy it so far, one issue I came across when trying to modify one of the projects to have an option to exit the game. I created a UI Text and placed it where I wanted, the problem came with the script.

When the "Q" button is pressed I want the Unity Editor to stop if I'm there and exit the application if I'm running stand alone, here's my script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class QuitGame : MonoBehaviour {
 
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.Q))
         {
             FinishGame();
         }
     }
 
     void FinishGame()
     {
         if (UnityEditor)
         {
             UnityEditor.EditorApplication.isPlaying = false;
         }
         else
         {
             Application.Quit();
         }
     }
 }

When I compile it it give me the error "'UnityEditor' is a namespace but is used like a variable". I've searched the help as well as Googled the hell out of it and I can't find anything that solves the issue.

Relp? :)

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by TheOnePunisher · Mar 04, 2017 at 06:41 PM

I managed to figure it out for those following the question, turns out I was using the wrong syntax, here's the changes I made to get it working:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 #if UNITY_EDITOR
 using UnityEditor;
 #endif
 
 public class QuitGame : MonoBehaviour {
 
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.Q))
         {
             FinishGame();
         }
     }
 
     void FinishGame()
     {
         #if UNITY_EDITOR
         EditorApplication.isPlaying = false;
         #else
         Application.Quit();
         #endif
     }
 }

Cheers!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

92 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity coding problem 1 Answer

Error message with script 2 Answers

c# cods spaceship 0 Answers

Assets/Standard Assets/Characters/FirstPersonCharacter/PlayerVitals.cs(38,13): error CS0246: The type or namespace name `FirstPersonController' could not be found. Are you missing a using directive or an assembly reference?HELP 0 Answers

My gameobject variable appearently doesn't exist. (I am usint Unity 5.6) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges