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Question by honzad · Mar 07, 2016 at 01:08 PM · unity 5errorphotonexceptionfailure

UNetWeaver error and Failure generating network code.

Hello, im having a pretty big problem with recently found error. i was working at my project and it freezed for a second like always when its getting new saved code from editor. and this time it got me this error:

 UNetWeaver error: Exception :System.IO.IOException: Win32 IO returned 225. Path: C:\Users\Honzad\Documents\unity projekty\Test_FPS_single\Temp\Assembly-CSharp.dll
   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00251] in /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/FileStream.cs:320 
   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 
   at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
   at Mono.Cecil.ModuleDefinition.GetFileStream (System.String fileName, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 
   at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 
   at Mono.Cecil.AssemblyDefinition.ReadAssembly (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 
   at Unity.UNetWeaver.Weaver.Weave (System.String assName, IEnumerable`1 dependencies, IAssemblyResolver assemblyResolver, System.String unityEngineDLLPath, System.String unityUNetDLLPath, System.String outputDir) [0x00032] in C:\buildslave\unity\build\Extensions\Networking\Weaver\UNetWeaver.cs:1640 
   at Unity.UNetWeaver.Weaver.WeaveAssemblies (IEnumerable`1 assemblies, IEnumerable`1 dependencies, IAssemblyResolver assemblyResolver, System.String outputDir, System.String unityEngineDLLPath, System.String unityUNetDLLPath) [0x00062] in C:\buildslave\unity\build\Extensions\Networking\Weaver\UNetWeaver.cs:1748 
 UnityEngine.Debug:LogError(Object)
 Unity.UNetWeaver.Log:Error(String) (at C:/buildslave/unity/build/Extensions/Networking/Weaver/Program.cs:20)
 Unity.UNetWeaver.Weaver:WeaveAssemblies(IEnumerable`1, IEnumerable`1, IAssemblyResolver, String, String, String) (at C:/buildslave/unity/build/Extensions/Networking/Weaver/UNetWeaver.cs:1755)
 Unity.UNetWeaver.Program:Process(String, String, String, String[], String[], IAssemblyResolver, Action`1, Action`1) (at C:/buildslave/unity/build/Extensions/Networking/Weaver/Program.cs:34)
 UnityEditor.Scripting.Serialization.Weaver:WeaveUnetFromEditor(String, String, String, String, Boolean)

and this one:

 Failure generating network code.
 UnityEditor.Scripting.Serialization.Weaver:WeaveUnetFromEditor(String, String, String, String, Boolean)

and i dont really know what those things mean, but it is there still and i cant hit play, or do anything.

Currently working with Photon networking version 1.66 and Unity personal edition 5.3.2f1.

Thank you.

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avatar image meat5000 ♦ · Mar 07, 2016 at 01:08 PM 0
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UNet and Photon are two different systems

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