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Question by
Thibault_Lesaunier · Apr 19, 2018 at 09:17 AM ·
shadervrdepth
Transparent objects scheduling - Unity 3D - VR
Hi guys,
I have two transparent objects with the same shader. I can dynamically change their Opacity at runtime.
The problem is an object can hide an other when I change his opacity because of their RendererQueue.
Like :
You see that the Red object is semitransparent but hide the grey object (max opacity for it). But if I approach the camera to the objets, that's work ! Why ? How ? Can I change that ?
Thanks
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