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World Space not displaying my UI. Any suggestions?
I am trying to use uGUI and I have got basic understanding of UI with Screen Space. Now I am trying World Space.
I have a simple gameObject and I have a Canvas which the render mode is set to World Space.
When I ran this, I was expecting to see this simple text to be displayed on top of the box. It did not. I tried to mess around with order in layer, but no luck. What is the possible cause of my failure?
Any suggestions helps.
Thanks in advance.
Answer by Umresh · Jan 05, 2015 at 12:01 PM
Check the culling mask for the camera. I think your text is in "UI" layer and camera culling in "Default"
Thanks for the suggestion. Culling mask was everything...
oh no that was not the answer. I am saying it displayed "everything" so it is displaying UI layer as well.
Answer by publicst · Jan 06, 2015 at 08:10 AM
I figured the problem out.
The UI was on a gameObject that gets generated, and the generated gameObject was created elsewhere and stored as prefab. I forgot to update the prefab by saving and that is why the generated gameObject did not contain the Text.
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