- Home /
Question by
p-seba · Mar 05, 2017 at 03:25 PM ·
blenderblender-exportingworkflowmodelling
Blender material and textures sharing workflow
I'm not really new to blender, but I couldn't find proper workflow advice about this to avoid some issues in the future. Let's say I'm making RTS game, where will be like 10 models of different buildings with similar parts (Like same wood texture and material of walls, same texture and material of roof etc.). Should I make all models of buildings in one .blend file and then just export each one to .fbx to have better overview about all materials and textures, or is it better to have all models in separate .blend file and just link materials between them?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612112306im_/https://answers.unity.com/themes/thub/images/avi.jpg)