Question by
arsmen · Apr 09, 2017 at 08:58 PM ·
unity 5bugbugsbug report
Is this a bug or im doing something wrong?
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first. unity 5.6.0f3
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Answer by mushdevstudio · Apr 22, 2017 at 11:52 AM
It seems what ever was changed with interpolation since 5.5.3p1 (which runs so perfectly) is preventing many of us from using 5.6 :( When we turn off all interpolation for all rigidbodies the error message goes away but the objects become all jerky and really un playable :(
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