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This question was closed Apr 10, 2013 at 01:04 PM by luckruns0ut for the following reason:

Duplicate Question

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Question by luckruns0ut · Apr 05, 2013 at 07:14 PM · c#networkingmultiplayer

Multiplayer - Information needed.

I was wondering how I should best go about creating a multiplayer game in Unity. I have experience with socket programming etc so understanding the processes needed won't be a problem. Basically, I just need to know what functions Unity uses to host a game on a Master Server (which won't actually be running an instance of the game) for clients to be able to play.

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avatar image Dracorat · Apr 05, 2013 at 07:15 PM 0
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Have you googled this question? There are pages of examples on multiplayer with Unity and all sorts of options. Or is there something you tried that didn't work?

avatar image luckruns0ut · Apr 05, 2013 at 07:17 PM 0
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I was looking around for a while and couldn't find anything that was consise enough... Could you point me to a decent example please?

avatar image luckruns0ut · Apr 05, 2013 at 07:19 PM 0
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Thanks for the help.

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Answer by Dracorat · Apr 05, 2013 at 07:18 PM

Here are two places to start with good information.

http://forum.unity3d.com/threads/37228-NOOB-QUESTION-How-to-make-multiplayer-game

http://docs.unity3d.com/Documentation/Manual/NetworkedMultiplayer.html

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