Question by
sachinhello · May 29, 2019 at 09:31 AM ·
unity5assetfile
open file from Resources folder in unity
its give error when build for android file path is invalid
this is loc
FileStream FS = new FileStream("Assets/Resources/NeuralNetwork", FileMode.Open); BinaryFormatter formatter = new BinaryFormatter(); NeuralNetwork Net = (NeuralNetwork)formatter.Deserialize(FS);
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