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Question by reviews_unity · Mar 31, 2018 at 05:14 PM · uibutton

Help with buttons

Hi, I followed the tutorial linked here: https://www.youtube.com/watch?v=mRC7sz-NAcE&list=PLLH3mUGkfFCWCsGUfwLMnDWdkpQuqW3xa∈dex=2

In the above tutorial when the buttons are spawned the next button continuously follows on from the last. However I am using a vertical scroll rather than a horizontal and instead of appearing below the last one each button just stacks.

         Sprite[] missionButtons = Resources.LoadAll<Sprite> ("Missions");
         foreach (Sprite missionButton in missionButtons) {
             GameObject container = Instantiate (missionButtonPrefab) as GameObject;
             container.GetComponent<Image> ().sprite = missionButton;
             container.transform.SetParent (MissionContainer.transform, false);
         }
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avatar image Hellium · Mar 31, 2018 at 05:44 PM 0
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Are you sure the $$anonymous$$issionContainer gameobject has a HorizontalLayoutGroup component attached?

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