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Question by javoastudillo · Mar 03, 2017 at 06:23 PM · click objectsdrag and drop

Clickable AND draggable object

I have a few objects which I can drag around the screen using the methods OnMouseDown() and OnMouseDrag(). I want to make those objects a button too, that is to click/touch them quickly so they do their own stuff.

I can imagine a simple way measuring the time between OnMouseUp() and OnMouseDown() but I will probably end up wasting energy fixing bugs for something that might be already done...

So is there an specific method to recognize a click? Obviously without altering the dragging capability.

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avatar image toddisarockstar · Mar 04, 2017 at 11:09 PM 0
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i think you have answered your own question. cheers!

avatar image javoastudillo · Mar 06, 2017 at 05:15 PM 0
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Really? No method?

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Answer by javoastudillo · Mar 16, 2017 at 04:54 AM

Since some people including me like to see coding, I came to post the simple couple of lines I used. No dragging flags, so an eventual really quick dragging could be detected as a click. Anyway the workaround would be setting a smaller threshold.

 private float init;
 [SerializeField] private float clickThreshold = 0.2f;
 // stuff
 
 void OnMouseDown () {
   init = Time.time;
   // more stuff
 }
 
 void OnMouseUp () {
   if (Time.time - init < clickThreshold) {
     Click ();
   }
   // click-unrelated stuff
 }
 
 void Click () {
   // click stuff
 }
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Answer by Glurth · Mar 06, 2017 at 05:34 PM

No, you need to specify the "Click" conditions yourself.
What happens if I hold the mouse down over the object for 10 seconds, don't move it, and then release; is this a click?

For some Designers, yes, for your suggested method, no.

To make a draggable-button, personally I would use a boolean flag, and make MouseUp activate a Click, unless(check then clear flag) an OnDrag operation was initiated(clear flag), since the last mouseDown (set flag).

I might also define the behavior a bit differently if the button was NOT also draggable (e.g. only click if mouse is still over the button, during MouseUp). Certainly, some designers might disagree with that, it's a matter of taste.

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