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Question by Chronologics · Sep 02, 2017 at 09:38 AM · unity 5scripting problemmonobehaviourinterface

Using interfaces and Monobehaviour behaviours

Hi there, I've been trying to utilise interfaces in order to create clean code. I have an interface, IAttackBehaviour that has one void of Attack(), which a character has reference to to invoke it's attack function. Like:

 IAttackBehaviour atkBehaviour

 void Start()
 {
 atkBehaviour = new RockThrow()
 }

 void Update()
 {
     if(input.GetKeyDown("space"))
     {
     atkBehaviour.Attack();
     }
 }

Where one IAttackBehaviour subclass is a RockThrow class that will instantiate a rock projectile as it's Attack() function, but because interfaces don't inherit monobehaviour, I'm unable to do this directly from the RockThrow class, I was wondering what a good solution would be?

Thank you.

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avatar image Hellium · Sep 02, 2017 at 10:45 AM 0
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Why wouldn't you be able to instantiate an object in the RockThrow class ?

avatar image Chronologics Hellium · Sep 02, 2017 at 11:22 AM 0
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Because I'm creating a new RockThrow() as my AttackBehaviour I can't create a new $$anonymous$$onoBehaviour as a result, so I don't have access to Instantiate to create the rock projectile

avatar image Hellium Chronologics · Sep 02, 2017 at 12:11 PM 0
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Instantiate is available in any classes you create in Unity. You can use Resources.Load to get a reference to a prefab you want to instantiate.

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