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               Question by 
               diglungdig · Feb 16, 2016 at 01:03 PM · 
                cameracullinglayerlayermaskculling mask  
              
 
              Render an layer from the position of player to a specific distance
Hey guys, is there a way to use culling to set up a spherical area around the player camera such that inside the sphere only one or several specific layers get rendered, and outside the sphere other layers get rendered?
 
                 
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