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Question by Apple25 · May 05, 2015 at 08:49 PM · texturegraphicsoptimizationmodelvoxel

Texture issues after converting voxel model (.vox) into DAE and texture files for use in Unity

Hi, I used MagicVoxel to produce some 3D models and converted the VOX file formats used in that program to DAE and texture files using another software program called VoxelShop.

And then, I just imported the files into Unity and changed the texture settings according to this website: http://weheartgames.com/2015/04/adding-voxel-art-from-magicavoxel-into-unity3d/

However, I am getting ugly lines on the edges of the mesh, as shown in the first picture. But then in the model preview, the model looks fine - shown in pic2. Also, I tried different mesh export settings. It gave a better results, but still had the ugly lines.

Please help me out, and thank you in advance.

alt text

alt text

drag1.png (35.2 kB)
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avatar image Apple25 · May 06, 2015 at 07:59 AM 0
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[UPDATE]

I kind of fixed the problem by setting the anti-aliasing to none in the project quality settings :P it removed the ugly seams but I lost the anti-aliasing option :(

avatar image itheark · Jul 03, 2015 at 06:03 PM 0
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Can anything be done without removing the anti-aliasing option ??

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Answer by atamocius · Jul 15, 2015 at 04:05 PM

In VoxelShop's Export dialog box, there is a checkbox for "Use Textures Padding". It actually adds padding around the texture islands. Now, when you import the model into Unity, all those gaps are gone without removing antialiasing and you don't even need to uncheck the "Generate Mip Maps" option for the texture import.

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