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Question by Brandon236 · Mar 01, 2017 at 07:25 AM · audioaudiosourceaudioplay

Having multiple audio sources in a single object?

If I have multiple audio sources in an object then how do I set which sound effect I want to play at a specific time? Here's the script I'm using:

 public AudioSource[] sound;
     public AudioSource sound1;
     public AudioSource sound2;
 
     void Start () {
         sound = GetComponents<AudioSource>();
         sound1 = sound [0];
         sound2 = sound [1];
     }

And to play the sound I use

     sound1.Play ();

The strange part is that no matter how I set the array values, it keeps playing the sound2 audioclip instead of the sound1 one. Even stranger is that if I disable the sound2 audioclip, it doesn't play anything. So what's going on?

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