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Detecting exceptions outside of the main Unity thread
I am using Red Dwarf Server in my Unity game and noticed that exceptions that were occuring in the messaging threads were not being printed to the Unity console.
I confirmed the issue in a barebones application by deliberately causing a null pointer exception in a thread. There is no exception information printed to the console and there doesn't appear to be anything appearing in the text logs either.
Is there anything that can be done to get these exceptions detected by Unity. I would prefer not to merely print the exceptions with a Debug.Log call because the exceptions are being thrown in 3rd party code.
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