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Question by Holberg · Nov 27, 2015 at 10:03 AM · camera followroll a ball3rd person camera

3rd person camera for Roll a Ball

I have this finished Roll a Ball tutorial project, but the case is, that I want the camera to be able to turn around. I have this option to make the character a parent for the camera, but I can't do that because the camera will rotate all around too then. I have a dynamic camera with the script used in the tutorial, which makes the camera follow the character back and forth, but I want it to be able, to follow the object like a SmoothFollow, like a 3rd person. Can someone explain to me how to do that? Maybe give me a sample, or post a script. Thank you

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avatar image Sid.10 · Dec 22, 2015 at 04:05 AM 0
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@Holberg did you figure it out yet?

avatar image itsharshdeep · Dec 22, 2015 at 04:39 AM 0
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SmoothFollow is not fulfilling your requirements ?

You can also do like you can make a Empty parent then you must make the camera and Ball as child. now you must move the direction of parent ( no rotation ) . It will act the same output as you required

Hierarchy:-

Empty GameObject (Parent)

  • Ball( child 1)

  • Camera( child 2 )

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Answer by _Yash_ · Dec 22, 2015 at 07:15 AM

Its just a pseudo code and Camera is not child of ball:

// for position

 Vector3 targetPos = ball's position - ball's velocity;
 targetPos.y = 0f;
 taregtPos = Vector3.Normalize(targetPos);
 targetPos += offset; // offset is Vector3 for some elevation in Y or to make camera closer or far.
 camera's position = targetPos;

// for Rotatation

 camera's transform.lookAt( ball's transform );

// you can also add some offset to rotation here to get what you exactly want.

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