Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by NeMewSys · Aug 21, 2012 at 04:37 PM · objectgetgroupall

List all objects inside a group

Hi,

I was looking if this question was asked already but i dint found anything that went this way, or at least that i understood it was.

I have my object, that has a mesh renderer, and inside I have lots of more gameobjects, and some of them may be other groups of objects. How can i list all subobjects and subsubobjects and so on?

I wanted to apply this myObj.renderer.material.color = Color(1f,0f,0f); to every object that has a mesh renderer.

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by ScroodgeM · Aug 21, 2012 at 09:52 PM

MeshRenderer[] mrs = GetComponentsInChildren<MeshRenderer>();
foreach (MeshRenderer mr in mrs)
{
	mr.material.color = Color.red;
}
Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NeMewSys · Aug 21, 2012 at 10:14 PM 0
Share

It gives me an error in that line:

var newColor : Color = Color(OriginalColors[0], GlowingEffect, GlowingEffect);
var mrs : $$anonymous$$eshRenderer[] = GetComponentsInChildren(); <---- here
for(mr in mrs) {
mr.material.color = Color.red;
}

Assets/$$anonymous$$yCustomScripts/GlowingOn$$anonymous$$ouseObject.js(51,75): BCE0164: Cannot infer generic arguments for method 'UnityEngine.Component.GetComponentsInChildren.()'. Provide stronger type information through arguments, or explicitly state the generic arguments.

This is Javascript not C# so I can't even imagine why is he talking about here...

avatar image ScroodgeM · Aug 21, 2012 at 10:17 PM 0
Share

sorry, UnityAnswers eats my type as tag 8) check answer again

avatar image ScroodgeM · Aug 21, 2012 at 10:18 PM 0
Share
 GetComponentsInChildren($$anonymous$$eshRenderer)

in JS AFAI$$anonymous$$

avatar image NeMewSys · Aug 21, 2012 at 10:50 PM 0
Share

Thanks alot! It works! $$anonymous$$y final code stayed like this (I needed to use a cast there, JS is painfull):

var newColor : Color = Color(r, g, b);
var mrs = GetComponentsInChildren($$anonymous$$eshRenderer);
for(mr in mrs) {
(mr as $$anonymous$$eshRenderer).material.color = newColor;
}

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to get an object with exact coordinates? 1 Answer

Destroy All of One One object on collision 1 Answer

All instance of a script and change a variable 1 Answer

Detecting the subobject of a mesh 1 Answer

Fade between group of object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges