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Question by Newbilius · Jun 17, 2020 at 08:51 AM · videovideo streaming

Videoplayer - change fullscreen video without screen blinking?

Hello everyone! I do something like this

 public class MainBehaivor : MonoBehaviour
 {
     public VideoPlayer videoPlayer;
 
     // Start is called before the first frame update
     void Start()
     {
         GameObject camera = GameObject.Find("Main Camera");
         videoPlayer = camera.AddComponent<VideoPlayer>();
         videoPlayer.playOnAwake = false;
         videoPlayer.renderMode = VideoRenderMode.CameraNearPlane;
         videoPlayer.isLooping = false;
         videoPlayer.waitForFirstFrame = true; //with / without this line nothing changing at all
         videoPlayer.skipOnDrop = false; //with / without this line nothing changing at all
     }
 
     void Update()
     {
         if (Input.GetKeyUp(KeyCode.Q)) Play("Video1.mp4");
         if (Input.GetKeyUp(KeyCode.W)) Play("Video2.mp4");
     }
 
     private void Play(string name)
     {
         videoPlayer.url = Path.Combine(Application.streamingAssetsPath, name);
         videoPlayer.Prepare(); //with / without this line nothing changing at all
         videoPlayer.Play();
     }
 }

But every time on video changing - for a brief moment I see background color, empty screen without video.

I trying use two objects, set video to second and hide first after video start playing - but this doesn't help either.

 private void Play(string name)
 {
     if (videoPlayer1.gameObject.activeSelf)
         ChangeVideo(name, videoPlayer1, videoPlayer2);
     else
         ChangeVideo(name, videoPlayer2, videoPlayer1);
 }
 
 private void ChangeVideo(string name, VideoPlayer old, VideoPlayer current)
 {
     old.Pause();
     current.prepareCompleted += preparedCallback;
 
     void preparedCallback(VideoPlayer source)
     {
         current.Play();
         old.gameObject.SetActive(false);
         old.clip = null;
         current.prepareCompleted -= preparedCallback;
     }
 
     current.url = Path.Combine(Application.streamingAssetsPath, name);
     current.gameObject.SetActive(true);
     current.Prepare();
 }

Hmm. Any ideas?

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Answer by Newbilius · Jun 19, 2020 at 07:00 AM

Problem solved by using rendering in texture. For some reason it not "blink".

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