Question by
timgrf · Sep 01, 2017 at 10:53 AM ·
rotationnavmeshagentnavigation
Nav Mesh Agent radius next to my game object causing a deviation.
HelloI'm currently making a horror game where you sit in a car and the car follows a pad. the cars follows the pad through a nav mesh agent, but the radius is next to my car causing a deviation. You have on the nav mesh a base offset for the height but notting for the x and z as. Do one of you guys now how get de raduis in the center of my car.
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