- Home /
I've solved the issue by creating a new instance of the model and moving all the relevant objects, particles, and scripts to the new model. Tedious but functional.
Material is missing/transparent on 3D model
Hey, I've created a model in Maya which uses three materials for the time being. In Maya it looks fine, and even in the project library in Unity I can see the model has the appropriate textures in the right areas. However in the scene and game view, I get this:
Which is less than ideal. I'm not sure what could be causing this. The material isn't transparent in the material view in the bottom right. It also looks as it should in the model viewer:
Any help would be greatly appreciated. I'm sure it's something simple that I'm glossing over.
Follow this Question
Related Questions
Change all color materials from a model 1 Answer
Unity Incorrectly Interpreting Blender Materials 1 Answer
3d model editing and multiple textures per material 0 Answers
MMD How to export model and animations to Unity as 3rd person controller? 2 Answers
Do you have to rearrange the materials after importing a blend model? 2 Answers