Trigger FinishLine
So I'm working on a maze, My ball goes through the maze and I'm trying to make a finish line as a box as a collider with Is Trigger.
I created the object, box collider is checked, is trigger is checked.
I wrote a script, it compiles successfully.
I attach the script to the FinishPlane, create a gameobject > Ui > Text and then drag it into the text box labeled "Win Text" However the text is not triggered by the finish line.
Here is my code.
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class FinishLine : MonoBehaviour {
 
     public Text winText;
     private bool FinishPlane = false;
 
     // Use this for initialization
     void Start () {
         FinishPlane = false;
 
     }
 
     void OnTriggerEnter(Collider col)
     {
         if (col.tag == "Player") {
             FinishPlane = true;
             winText.text="You Win!";
         
         }
     }
 }
     
 
 
 
              Answer by Ygedey · Feb 27, 2017 at 08:50 PM
Check the type of your player collider. Not all collider types generate trigger events when they collide. See the tables here for more info.
$$anonymous$$y player is just a sphere, if it helps, heres the script for my sphere. I was also wondering if i needed to combine the sphere and the finish line into one script?
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerController : $$anonymous$$onoBehaviour {
 
     public float speed; 
     private Rigidbody rb;
 
     void Start () 
     {
         rb = GetComponent<Rigidbody> ();
     }
 
 
 
     void FixedUpdate ()
     {
         float moveHorizontal = Input.GetAxis ("Horizontal");
         float moveVertical = Input.GetAxis ("Vertical");
 
         Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
 
         rb.AddForce (movement * speed);
 
 
 
     }
 
 
 }
 
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