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Creating floor using transforms
I have a game in which I want to make floors using point clicks. I click and I get the transforms of the points I have clicked, When I click on the starting point I want it to create a floor with those transforms as endpoints. Any clue on how I can do this?
When you say creating floors do you mean like a tile placement system but with predeter$$anonymous$$ed spots? Example: you have a spot in the world you select and it spawns there?
No, not tile placement. I just want to be able to click four points on the ground and make sure that a plane fills the area between those points, if that makes sense.
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