Question by
HQtopgun1 · Oct 31, 2018 at 09:51 PM ·
rigidbodyforceacceleration
Getting the net-force vector on a rigidbody
I've built a purely physics-based aircraft using multiple rigid bodies with their own lift force, and I need a way to find the net-force vector of its fuselage for calculating G-forces. Getting the instantaneous acceleration would also work, but it looks like there's no nice way of doing that.
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612181322im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Figuring out what the acceleration will be before applying force to RigidBody2D 0 Answers
How i make my player object passes through walls? 2 Answers
Custom touch control stops abruptly! 0 Answers
How do I get objects in front of the player to be blasted away? 1 Answer
Issue with shooting projectiles in the direction of the arrow keys 1 Answer