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Question by adammo123 · Jul 09, 2018 at 01:21 PM · assetloading

Loading asset depending on variable's value

I want to do some kind of pokemon game, but I got a little problem. Every "pokemon's " stats are in separate csv file and I would like to know if there's a way to load a specific asset depending on variable's value without putting in like 150 "if"s?

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Answer by Zodiarc · Jul 09, 2018 at 01:30 PM

Adapt a naming scheme, a directory where all the csv files are and use that.

For example (using pokemon):

data/stats/bulbasaur.csv

data/stats/ivysaur.csv

data/stats/venusaur.csv

In your game you load the stats by using the current pokemon name:

 final string baseDirectory = "data/stats/";
 
 string filename = currentPokemon.name.ToLower() + ".csv";
 
 // load using baseDirectory + filename


That way if your pokemon name is Ivysaur it will result to

 "data/stats/ivysaur.csv"
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