how to implement ARVR (mixed reality) controller in unity vuforia
hello i've been strugling figuring out this thing. i'm trying to make ar controller for my vr cardboard game, so the idea is using AR and VR simultaniously. you will completely in vr game but your phone camera wil be turned on while you're in vr mode and your camera will detect your marker and repositioned it based on your view and the distance between camera and object. that marker will appear in your vr game and you'll make it as a controller so maybe you want to make that marker appear as a gun, a sword, a shield or whatever it is that can be work with this concept, it's marker rotation and it's position will tracked
or maybe you just can watch it to get the idea if my explanation is not clear enough https://www.youtube.com/watch?v=a_v_a23u6n0
so i'm trying to implement it with vuforia as it's augmented reality API and of course Unity now i'm on the stage where i already now how to use AR & VR simultaniously and transtition from AR to VR or otherwise. i'm still strugling on how to re-potitioning my marker to correct position in my VR world.
i already tried asking this in vuforia forum but no still no answer until now (it's been around 2 month since i posted my quiestion there). if you guys can help me with this it would be a big help !!
thx before
Your answer
Follow this Question
Related Questions
Google Cardboard + Vuforia - Camera size is small 3 Answers
ARCamera view rendering black 0 Answers
Playing a VR video on Android - Google Cardboard 0 Answers
[Unity Vuforia] Rotating an object with mouse drag. 0 Answers
Revit/ Navisworks - Unity 1 Answer