Question by 
               FabioSarti · Jun 22, 2017 at 11:32 PM · 
                androidvrmovement scriptfreezecamera movement  
              
 
              Google Cardboard on Unity: Why when I put in the scene "GvrEditorEmulator" the game doesn't go?
I realize a maze, if i don't put in the scene the "gvreditoremulator" the game goes, but when I put it the game freeze.
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class controller : MonoBehaviour {
 
    // public GameObject ground;
     private bool walking = false;
     private Vector3 spawnPoint;
     // Use this for initialization
     void Start () {
 
         spawnPoint = transform.position;
     }
     
     // Update is called once per frame
     void Update () {
         
         if (walking)
         {
             transform.position = transform.position + Camera.main.transform.forward * 3 * Time.deltaTime;
          }
 
         if (transform.position.y <-10f)
         {
             transform.position = spawnPoint;
         }
 
         Ray ray = Camera.main.ViewportPointToRay(new Vector3(.5f, .5f, 0));
         RaycastHit hit;
 
         if (Physics.Raycast (ray, out hit))
         {
             if (hit.collider.name.Contains("plane"))
             {
                 walking = false;
             } else
             {
                 walking = true;
             }
         }
 
     }
 }
 
 
               
 
                 
                screenprogetto.png 
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