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Question by
lokigast · Feb 28, 2017 at 07:38 AM ·
collisionmeshobjectcollision detectionmesh collider
Problems with object collision detection using mesh colliders
So I'm working on a project and I need to detect when an empty object with a mesh attached to it collides with another object. Essentially, I want to know when the mesh is touching a cube. I've tried using the mesh collider (And it works) but the problem is: I have a circular mesh and therefore need to Inflate the mesh. This decreases its accuracy and increases lag by a lot and I can't have that happen.
TL;DR: I copy my mesh to a mesh collider but the mesh collider is inaccurate and laggy.
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