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Question by Stakerauo · Jan 30, 2011 at 03:11 PM · c#syntax-errorburgzergarcadecs1519

Error CS1519! Base Character script error from BurgZerg Arcade

I were following BurgZerg Arcade on on youtube and found myself having an error in the Base Character videos. The error say:

Assets/Scripts/CharacterClasses/BaseCharacter.cs(12,15): error CS1519: Unexpected symbol `private' in class, struct, or interface member declaration.

and my script looks like this:

using UnityEngine; using System.Collections; using System; //added to acces the enum class

public class BaseCharacter : MonoBehaviour { private string _name; private int _level; private uint _freeExp;

 private Attribute[] _primaryAttribute;
 private Vital[] _vital
 private Skill[] _skill;

 public void Awake() {
     _name = string.Empty;
     _level = 0;
     _freeExp = 0;

     _primaryAttribute = new Attribute[Enum.GetValues(typeof(AttributeName)).Length];
     _vital = new Vital[Enum.GetValues(typeof(VitalName)).Length];
     _skill = new Skill[Enum.GetValues(typeof(SkillName)).Length];

     SetupPrimaryAttributes();
     SetupVitals();
     SetupSkills();
 }

 public string Name {
     get{ return _name; }
     set { _name = value; }
 }

 public int Level {
     get{ return _level; }
     set{ _level = value; }
 }

 public uint FreeExp {
     get{ return _freeExp; }
     set{ _freeExp = value; }
 }

 public void AddExp(uint exp) {
     _freeExp += exp;

     CalculateLevel();
 }

 //take acg of all of the players skills and assign that as the player level
 public void CalculateLevel() {
 }

 private void SetupPrimaryAttribute() {
     for(int cnt = 0; cnt < _primaryAttribute.Length; snt++) {
         _primaryAttribute[cnt] = new Attribute();
     }
 }

 private void SetupVitals() {
     for(int cnt = 0; cnt < _vital.Length; snt++) {
         _vital[cnt] = new Vital();
     }
 }

 private void SetupSkills() {
     for(int cnt = 0; cnt < _skill.Length; snt++) {
         _skill[cnt] = new Skill();
     }
 }

 public Attribute GetPrimaryAttribute(int index) {
     return _primaryAttribute[index];
 }

 public Vital GetVital(int index) {
     return _vital[index];
 }

 public Skill GetSkill(int index) {
     return _skill[index];
 }

 private void SetupVitalModifiers() {
     //health
     GetVital((int)VitalName.Health).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitusion), .5f));

     //energy
     GetVital((int)VitalName.Energy).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitusion), 1));

     //mana
     GetVital((int)VitalName.Mana).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), 1));
 }

 private void SetupSkillModifiers() {
     //melee offence
     GetSkill((int)SkillName.Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)Attribute.Might), .33f));
     GetSkill((int)SkillName.Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)Attribute.Nimbleness), .33f));
     //melee defence
     GetSkill((int)SkillName.Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)Attribute.Speed), .33f));
     GetSkill((int)SkillName.Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)Attribute.Constitusion), .33f));
     //magic offence
     GetSkill((int)SkillName.Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)Attribute.Concentration), .33f));
     GetSkill((int)SkillName.Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)Attribute.Willpower), .33f));
     //magic defence
     GetSkill((int)SkillName.Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)Attribute.Concentration), .33f));
     GetSkill((int)SkillName.Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)Attribute.Willpower), .33f));
     //ranged offence
     GetSkill((int)SkillName.Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)Attribute.Concentration), .33f));
     GetSkill((int)SkillName.Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)Attribute.Speed), .33f));
     //ranged defence
     GetSkill((int)SkillName.Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)Attribute.Speed), .33f));
     GetSkill((int)SkillName.Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)Attribute.Nimbleness), .33f));
 }

 public void StatUpdate() {
     for(int cnt = 0; cnt < _vital.Length; cnt++)
         _vital[cnt].Update();

     for(int cnt = 0; cnt < _skill.Length; cnt++)
         _skill[cnt].Update();
 }

}

What did I do wrong/overlook ??? I seriously cant see it

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Answer by Matthew A · Jan 30, 2011 at 03:17 PM

You missed a semi colon after "private Vital[] _vital"

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avatar image Stakerauo · Jan 30, 2011 at 03:25 PM 0
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thank you very much.

Now i just got 94 more errors xD

avatar image Bravini · Jan 30, 2011 at 04:03 PM 0
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I suggest you compare your code to the tutorial code, most errors are easy to spot

avatar image matteonite · Jul 03, 2012 at 06:34 PM 0
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I also have errors with my script i used to have 87 errors now i cut it down to 48 but i still have problems

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Answer by venhip · Nov 23, 2012 at 08:48 PM

I realize this is an old question but you were using 'snt' instead of 'cnt' in your setup functions :)

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