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               Question by 
               kevinrocks_786 · Feb 03, 2016 at 02:54 AM · 
                c#unity 5editorscript.addcomponent  
              
 
              Unity 5 C#, having a script show up in a path in the Editor
So the title is kind of weird, I know. But see this:

Notice how there are categories... (Physics, Navigation ,Audio)
Then when you click on a category, it shows the components.
Example: AddComponent/Audio/AudioSource or AddComponent/Physics/Rigidbody
How can i add my custom "category" of scripts in the editor?
Thanks
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              Answer by kevinrocks_786 · Feb 03, 2016 at 03:00 AM
My solution:
 [AddComponentMenu("Transform/Follow Transform")]
 
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