Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by pesetskyps · Feb 23, 2015 at 04:05 PM · scripting problemsingletonproperties

Singleton's property is always null

The problem is that when trying to check CurrentMenu property from MainCameraMove it always returns null even if previously _currentMenu definitely was set by invoking ShowMenu function. Does unity somehow clears objects on its like?

 public class MenuManager {
     private Menu _currentMenu;
     public Menu CurrentMenu
     {
         get { return _currentMenu; }
         set { _currentMenu = value; }
     }
 
     private static MenuManager instance = null;
     public static MenuManager Instance
     {
         get
         {
             if (instance == null)
             {
                 instance = new MenuManager();
             }
             return instance;
         }
     }
 
     public void ShowMenu(Menu menu)
     {
         HideAllMenus();
         _currentMenu = menu;
         menu.IsOpen = true;
     }
 }
 
 public class MainCameraMove : MonoBehaviour
 {
         if (MenuManager.Instance.CurrentMenu == null)
         {...}
 }

UPDATE: Thanks everyone for suggestions. I've found the bug. Other function was called from Update() that instantly got the currentMenu property to null

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Baste · Feb 23, 2015 at 04:14 PM 1
Share

first of all, you should be doing this in Show$$anonymous$$enu:

 Current$$anonymous$$enu = menu;

ins$$anonymous$$d of:

 _current$$anonymous$$enu = menu;

right now it'll do the same thing, but you might want to add side effects (like logging or updating other properties) of the setter in the future, and then setting _current$$anonymous$$enu will sidestep those.

To debug this issue, ensure that you never set _current$$anonymous$$enu anywhere outside of Current$$anonymous$$enu's setter, and do the setter like this:

 private $$anonymous$$enu _current$$anonymous$$enu;
 public $$anonymous$$enu Current$$anonymous$$enu
 {
     get { return _current$$anonymous$$enu; }
     set {
         Debug.Log("Setting current menu to: " + value);
         _current$$anonymous$$enu = value; 
     }
 }

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by AlwaysSunny · Feb 23, 2015 at 04:09 PM

I like this singleton class quite a bit. Just derive your class in the way indicated below, and the script will function as a singleton. (As a gameobject, but you could change this if you wanted to. I like my singletons on game objects, simply b/c it exposes its instance to you in the inspector.)

HasteBin to code for Singleton script, place anywhere in project

Derive your would-be singleton classes from it like so:

 public class MenuManager : Singleton<MenuManager> {
    public int thisMember = 2;
 }

and access its members from anywhere with:

  MenuManager.Instance.thisMember = 1;


Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Jessespike · Feb 23, 2015 at 05:29 PM

  1. Make your manager class a MonoBehaviour, add it to scene.

         public class MenuManager : MonoBehaviour{
    
    
    
  2. instance is itself.

         public static MenuManager Instance
         {
             get
             {
                 if (instance == null)
                 {
                     //instance = new MenuManager();
                     instance = this;
                 }
                 return instance;
             }
         }
    
    
    
  3. Put MainCameraMove into it's own .cs file

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Using Singletons in Multiplayer 0 Answers

How to change azure spatial anchor objects? 1 Answer

When or where do I set a prefab script subclass property? 2 Answers

Using singleton's methods from everywhere gives wrong results. 1 Answer

Remnant Empty Game Objects for Static Scripts 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges