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Question by wabogenadod · Mar 20, 2018 at 02:35 PM · scripting problemprogrammingproperties

GetProperties() not returning the declared properties of a script, returning only inherited properties instead.

I am trying to get a list of the properties declared within the class but the best I seem to be able to do is to find the inherited members without any of the declared ones (This can be seen if using the below code but removing 'BindingFlags.DeclaredOnly'). I would expect the below code to output the following:

Test123

scripts

_

Instead, what is returned is:

Test123

_

I'm hoping that someone will be able to set me right here.

Thanks!

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using System.Reflection;
 using UnityEngine;
 
 public class Test123 : MonoBehaviour {
 
     public MonoBehaviour[] scripts;
 
     void Awake()
     {
         PropertyInfo[] properties = this.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly);
         print(this.GetType().Name);
         for (int j = 0; j < properties.Length; j++)
             print(properties[j].Name);
         print("_");
     }
 
 }












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Answer by Bunny83 · Mar 20, 2018 at 05:07 PM

scripts is not a property but a field. A property (in the sense of C# / .NET) is a set of two methods: a getter and a setter. A field is an actual data field. If you want to get the field of a class use GetFields instead of GetProperties

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avatar image wabogenadod · Mar 20, 2018 at 05:14 PM 0
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It's always something so simple. That it working perfectly now. Thanks for the help!

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