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Question by IKilledKenny_2 · Apr 18, 2016 at 03:20 PM · collisionmovementcharacterpause game

How do i pause everything around me but i can still move my character

 Hello Unity3D.I have a question about pausing?How can i make it that when i press a button my character pauses everything around him/her but i still able to play other animations or be able to control the character that paused everything around with?For example.If i press the "shift key" all the enemies stop movement and but i still have control of my character.If anyone knows how i can do this?Can you please tell me how?
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avatar image Ali-hatem · Apr 18, 2016 at 06:00 PM 0
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you can make a public bool & cheek from each object scripts that should stop if it true then stop & offcurce it will only get true if you press the "shift key"

avatar image IKilledKenny_2 Ali-hatem · Apr 18, 2016 at 08:44 PM 0
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Is there a way to make script var arrays?For example?I want to cancel 3 scripts at once using variables by pressing the shift key.Is there a way to do so?

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Answer by TBruce · Apr 18, 2016 at 11:25 PM

@IKilledKenny_2

Add the script below to all enemies or merge it in with your current enemy script

 using UnityEngine;
 using System.Collections;
 
 public class Enemy : MonoBehaviour
 {
     PlayerScript player = null;
     
     Collider collider = null;
     
     void Start()
     {
         collider = gameObject.GetComponent<Collider>();
         if (collider == null)
         {
             Debug.LogWarning("A Collider component is missing. Please add one.");
         }
         
         // first find the player GameObject
         GameObject go = GameObject.FindGameObjectsWithTag("Player");
         if (go != null)
         {
             player = go.GetComponent<PlayerScript>();
             if (player == null)
             {
                 Debug.LogWarning("PlayerScript component missing from the player gameobject. Please add one.");
             }
         }
         else
         {
             Debug.LogWarning("Could not find a GameObject tagged \"Player\". Please tag the player GameObject as \"Player\".");
         }
     }
     
     void Update()
     {
         if ((player != null) && (collider != null) &&
             (Input.GetKeyDown(KeyCode.LeftShift) || Input.GetKeyDown(KeyCode.RightShift)))
         {
             collider.enabled = false;
         }
         else
         {
             collider.enabled = true;
         }
     }
 }

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