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Blender uv map does not seem to work correctly
I do not know why, but the blender uv does not seem to work on one side precisely in unity only. Do you have an idea? I export as .fbx in blender.
Thank you for your help. Sorry for my bad english, I am french.
Wall image seems to be stretching from edge of texture. I think UVs are fine.
You need to import images with wrap mode : Repeat. It is set to Clamp now.
Thank you for your answers, but it's doesn't work because my image was already in Repeat $$anonymous$$ode. I test in Clamp mode: it's doesn't work too. I do not know what to do.
$$anonymous$$aybe your model has several UV-sets? It should only have one unless if you do custom lightmap UVs.
Yes my model has several UV-sets and I don't do custom lightmap UVs. I would do this model with a single UVwhen I have time, thank you for everything.