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Question by Vivien04 · Feb 27, 2017 at 11:40 AM · unity 5blenderimport model

Blender uv map does not seem to work correctly

I do not know why, but the blender uv does not seem to work on one side precisely in unity only. Do you have an idea? I export as .fbx in blender.

alt text alt text Thank you for your help. Sorry for my bad english, I am french.

unity.png (277.8 kB)
blender.png (507.5 kB)
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avatar image _Yash_ · Feb 27, 2017 at 11:51 AM 1
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Wall image seems to be stretching from edge of texture. I think UVs are fine.
You need to import images with wrap mode : Repeat. It is set to Clamp now.

avatar image Vivien04 · Feb 28, 2017 at 08:03 AM 0
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Thank you for your answers, but it's doesn't work because my image was already in Repeat $$anonymous$$ode. I test in Clamp mode: it's doesn't work too. I do not know what to do.

avatar image Pengocat · Feb 28, 2017 at 09:18 AM 1
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$$anonymous$$aybe your model has several UV-sets? It should only have one unless if you do custom lightmap UVs.

avatar image Vivien04 Pengocat · Feb 28, 2017 at 09:37 AM 0
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Yes my model has several UV-sets and I don't do custom lightmap UVs. I would do this model with a single UVwhen I have time, thank you for everything.

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