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Question by bobduru · Mar 13, 2017 at 08:09 PM · c#collisionprefabenum

Changing the direction of a prefab when colliding with an object

Hey Guys i am just starting in unity and I am trying to ake a 2D Puzzle game. And i want to make an Object (triangle) that changes the direction of the bullet in 90 degree angle.SO in my Bullet Controller Script I made a Enum Called Direction Holding FOur values {Up,Down,Left,Right} and the Made A varible called my direction of type DIrection.SO that i can Access the direction with myDirection.UP or left... and then make an if statement the changes the direction and so on. but my question is how can i acces that myDirection variable and change it in my triangle script when the BUllet (prefab) and the triangle are colliding. sorry if my question wasn't and thank if you can't find a solution Bye

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avatar image ShadyProductions · Mar 15, 2017 at 02:00 PM 0
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if the variable is public and the class too you can access the property by the class className.myDirection.UP

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