Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by alexkaskasoli · Dec 19, 2013 at 05:56 PM · networkingnetworkviewnetworkviewid

How to get NetworkViewID and GameObject attached to NetworkViewID

I can't seem to find reliable information about this.

I have a Network View component attached to a game object. How can I access this Game Objects NetworkViewID from code?

I have tried gameObject.networkView.viewID which seems to return a NetworkViewID (could someone please confirm this is the NetworkViewID?).

I then pass it to a RPC function as such:

 @RPC function mountCloud(netViewID : NetworkViewID) {
     
     /* TRYING TO IMPLEMENT THE FOLLOWING CODE, DONT KNOW HOW TO GET THE GAMEOBJECT FROM THE NETWORKVIEWID PASSED IN
     mount = true;
     mountObject = netViewID.gameObject; //////////////////////////////////////////
     mountObject.transform.parent = this.transform;
     mountObject.transform.localPosition = Vector3(0,0,0);
     mountObject.collider.enabled = false;
     setWalk(false);*/
     
     if (networkView.isMine)
         networkView.RPC("mountCloud", RPCMode.OthersBuffered, netViewID);
 
 }

If this is the correct way to get the NetworkViewID, how can I get the gameObject from the NetworkViewID?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by nastasache · Dec 19, 2013 at 10:39 PM

Yes, gameObject.networkView.viewID is a NetworkViewID type, so this is what you looking for.

(sorry all below in C#, I have no versions for JS but maybe will help you somehow)

I have in C# something like:

NetworkViewID targetViewID = hit.collider.gameObject.networkView.viewID;

(to find the NetworkViewID, in this case of an object hit by a bullet).

Example of reading/writing networkviews (object having multiple nw):

[RPC] void SpawnPlayer (NetworkViewID transformViewID) { instantiatedPlayer = Instantiate(playerPrefabs, spawnPoint, rotation) as Transform;

 NetworkView[] networkViews = instantiatedPlayer.GetComponents<NetworkView>(); // Read 
 
 Debug.Log(networkViews[0].viewID);
 
 networkViews[0].viewID = transformViewID; // Write
 
 Debug.Log(networkViews[0].viewID);

}

If you have only a NetworkViewID value and want to find the object in hierarchy, can use:

GameObject FindObjByNetworkViewID(NetworkViewID lookingForViewID) {

 NetworkView view = NetworkView.Find(lookingForViewID);
 
 Debug.Log(view.observed.name);
     
 return view.gameObject;

}

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MadMenyo · Jan 21, 2015 at 10:19 AM 2
Share

What a junk q&a site... I wish i could edit this post to make it readable.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Network.Instantiate and NetworkServer.Spawn not working 2 Answers

How to sync networkViewIDs 0 Answers

Network Views from separate scenes causing conflicting IDs? 1 Answer

Network views wrong on re join to server 0 Answers

SetLevelPrefix not working as intended? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges