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4 questions for character developers.
Okay my first question: is where can i create my own custom character and weapons? I know there's 3d max but it seems to me i have to pay for that.
My second question is:how do i connect a weapon to a 3rd person character?
Third is in the build for a character they have animations. How do i get the animations and how do i apply them correctly. All i need is some simple ones like walk, run. idle, shoot, and jump.
My last question is: If anyone has made a sword and has all the scripts and everthing attached can you lend me one. I'm trying to create a game that's main charcter can switch between guns and a sword.
Consider doing 4 separate questions... It's not a forum and it's more like for a direct questions that can be answered... read more in faq http://answers.unity3d.com/faq
As siad, this isn't really a question thats answerable.
This is also NOT the place to be begging for scripts or other assets. Take that to the forums.
Answer by Cyclops · Mar 15, 2010 at 06:59 PM
Although Lipis is right, questions should be focussed on a single topic, I can get you started by addressing two of them.
First, there's another Question about: Which free 3d Modeller to use?. I'll give you a hint - the answer is Blender. If you're willing to spend 50-100 hours learning the basics, you will be able to make some simple animations with Blender (and that's not a joke about the time. It's a complex program. :)
If you do decide to go with Blender, see the FAQs from the Forums:
External Tools FAQ and Getting Skinned Animated Models from Blender to Unity
And I may get modded down :) but yes, I'm going to suggest reading the Unity Manual - it has sections on Importing Models, Using Character Animations, and so on. It won't tell you how to make an animation, but it will explain how to import and use them.
For an intro into making Character Animations, see Blender Tutorial:Character Animation, as well as Making a Gingerbread Man and Animating the Gingerbread Man. That's another few dozen hours work. :) Really... If you think something like walking is simple to animate, wait till you try it. :)
And I just noticed, on the Sidebar, someone else's question about weapons: Equipping Weapon to a Character.. So if you look at the other Questions, use the Search, and click other Tags of interest, you may find a lot of questions you didn't know you had, already answered.
@Eric5h5, you're right, I was exaggerating a bit - mainly wanted to make clear it was not a simple, point-and-click type process, as I thought the OP was Expecting. And of course it's relative to what you are doing. Sure, I had a bouncing ball going in less than an hour, but to make a reasonable-looking humanoid figure, with a simple rig that covered arms, legs, and one bone for the hand - that took me at least 40+ hours my first try. Then again, maybe I'm just slow - or you're uber. :)
Actually it doesn't take anything like 100 hours to make a basic animation with Blender. ;) $$anonymous$$ore like < 10 when starting from scratch, speaking from experience. Here's an animation I made on my second day with Blender, which was about 7 years ago (before it even had a real Undo feature!), so it's not THAT hard. It's not exactly something that was going to cause Pixar any worry, but hey. ;) I re-rendered it just now at a higher res. http://starscenesoftware.com/stuff/video/RobotArm.mov
@Cyclops, I sure wish I was uber. ;) I do agree that it's not a point-and-click process, and requires some dedication and willingness to learn. But I don't agree with the commonly-repeated notion that Blender (pre-v2.5) is obscure and impossible to learn. I didn't have any particular difficulty; maybe it helped that it was the first real 3D app I'd used and I didn't have any preconceptions.
That is one lovely animation Eric. I shed a $$anonymous$$r for that poor robot arm =*(
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