Objects falling through plane
I have a plane that I'm using as my ground and I have a box collider on 2 objects that fall to the ground and a mesh collider on the plane. The objects though don't stop when they hit the ground they just pass through. None of them are triggers and I can't figure out why they pass through. Do collisions ignore layers? If so they wouldn't if they are on the same layer right? Hope some one can help. Thanks!
Answer by BiG · Dec 20, 2011 at 06:25 PM
This could be the so called "bullet through paper" problem. Check this question and see if the case of yours is the same.
I guess that's it. I thought it wasn't that because one of the objects is falling longways and they clearly overlap for a couple seconds but I guess that still doesn't matter.
Terrible reply.
Especially since i'm running into a similar problem now, and of course doing my reSEARCH and just finding answers like this, that link to posts or topics that DOES NOT EXIST ANY$$anonymous$$ORE!!!
$$anonymous$$oving on to the next, link on the google search..
$$anonymous$$ay have referred to this
Essentially you can either set collisions to continuous or if that's too expensive make the collider thicker. Depends what you're working on
@vaupell: C'mon, this is a post from 4 years ago! Plus, I said that's the bullet through paper problem, and the link was a plus. Not my fault if the htm page does not exist anymore (I couldn't predict the future). You are an idiot.
@BIG No need for profanity, thought you where a respected community member.
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