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Question by GlorifiedPig · Jul 18, 2014 at 08:58 PM · timetimerwaves

Waves go too high after certain time

I have a certain amount of time set for my wave's to go off, and here's the code for it:

 if(Time.time >= 1) {
        currentWave += 1;
      }

Then it just keeps on going up and up, I want it to go off after a second and stop, then go off again. If you don't understand what I mean, like I want it to go off after a second, then stop directly after it, then go off after a second, then stop.

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Answer by Graham-Dunnett · Jul 18, 2014 at 08:59 PM

time is greater than one all the time one second after the game starts. When the game starts, start a timer. When it reaches one, do your wave, then set the timer back to zero.

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avatar image GlorifiedPig · Jul 19, 2014 at 08:22 AM 0
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That's the problem - It just keeps going and going.

avatar image tanoshimi · Jul 19, 2014 at 08:41 AM 1
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"It just keeps going and going". Yeah, time tends to do that...

avatar image GlorifiedPig · Jul 19, 2014 at 08:52 AM 0
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Not the time, the waves just continuesly goes up.

avatar image tanoshimi · Jul 19, 2014 at 08:57 AM 0
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Yep. We're going round in circles somewhat... you did read @GrahamDunnett's answer, didn't you?

avatar image Kiwasi · Jul 19, 2014 at 11:30 AM 0
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For the clueless, here is a code version of the answer.

 private float startTime = 1.0f;
 
 private void Wave(){
     if(Time.time >= startTime) {
         currentWave += 1;
         startTime = Time.time +1;
     }
 }


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