Question by 
               sabertastic · Feb 25, 2017 at 04:36 AM · 
                scene-loadingwaitforsecondsienumerator  
              
 
              LoadScene not working in IEnumerator?
"SceneManager.LoadScene("StartMenu");" works if I put it right under " Instantiate(deathcamera);" but for some reason it doesn't work in IEnumerator. Why is it not working?
 void OnCollisionEnter2D(Collision2D other)
     {
         if(other.gameObject.tag == "GROUND")
         {
             Jumping = false;
             anim.SetInteger("State", 0);
         }
 
         if (other.gameObject.tag == "DEATH")
         {
             Destroy(gameObject);
             Instantiate(deathscreen);
             Instantiate(deathcamera);
             StartCoroutine(DeathWait());
             
         }
     }
     IEnumerator DeathWait()
     {
         yield return new WaitForSeconds(3);
         SceneManager.LoadScene("StartMenu");
     }
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                