Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Hinkel · Feb 26, 2017 at 01:22 PM · fpsfps controllerwalkingcrouchingsprinting

Sprint and Crouch problem!

Hey, so I made an FPS movement and mouselook script and now added sprinting and crouching. The problem is that if I once entered sprinting or crouching I can't return to the normal walk speed because if I use: else { currentspeed = speed } it will keep setting currentspeed to speed if the Shift button is released but I want it to just once set it back to the walk speed and not all the time. Any ideas?

Sorry for my terrible English!

Here's my code:

 public float gravity = 20.0F;
 private Vector3 moveDirection = Vector3.zero;

 public float speed;
 public float runSpeed;
 public float crouchSpeed;
 public float currentSpeed;

 public float sensitivity = 2f;
 CharacterController player;

 public GameObject playerCamera;

 float moveFB;
 float moveLR;

 float rotX;
 float rotY;



 void Start()
 {

     player = GetComponent<CharacterController>();

     currentSpeed = speed;

 }


 void Update()
 {
     Cursor.lockState = CursorLockMode.Locked;

     moveFB = Input.GetAxis("Vertical") * currentSpeed;
     moveLR = Input.GetAxis("Horizontal") * currentSpeed;

     rotY = Input.GetAxis("Mouse X") * sensitivity;
     rotX -= Input.GetAxis("Mouse Y") * sensitivity;

     rotX = Mathf.Clamp(rotX, -90f, 90f);

     Vector3 movement = new Vector3(moveLR, 0, moveFB);
     transform.Rotate(0, rotY, 0);
     playerCamera.transform.localRotation = Quaternion.Euler(rotX, 0, 0);

     //sprinting
     if (Input.GetKey(KeyCode.LeftShift) && GameObject.Find("WeaponManager").GetComponent<WeaponManagerAnimator>().isAiming != true)
     {
         currentSpeed = runSpeed;
     }
     else
     {
         currentSpeed = speed;
     }

     movement = transform.rotation * movement;
     player.Move(movement * Time.deltaTime);

     //gravity
     moveDirection.y -= gravity * Time.deltaTime;
     player.Move(moveDirection * Time.deltaTime);

     //crouching
     if (Input.GetKeyDown(KeyCode.X))
     {
         currentSpeed = crouchSpeed;
     }
     else
     {
         currentSpeed = speed;
     }
 }

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hinkel · Feb 25, 2017 at 12:06 PM 0
Share

Fixed it! Just added this line of code:

if (isRunning == false && isCrouching == false) currentSpeed = speed;

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Hinkel · Feb 27, 2017 at 03:04 PM

Fixed it! Just added this line of code:

if (isRunning == false && isCrouching == false) currentSpeed = speed;

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Player Falls Much Slower While Moving 2 Answers

MY FPSE`S fps is not moving need help! I tried all solutions! 0 Answers

Why is the Camera bouncing on the X-Axis?,Why does the Camera jump around on the X-Axis? 1 Answer

why is the mouse look messing up on the new fps character 0 Answers

How to create a stationary weapon FPS controller ? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges