Objects need to collide without imparting momentum
I am creating a top down space shooter style game. When the player collides with the inner walls of the ship its momentum is imparted to the ship which I don't want to happen. I still need the player to collide with the ships walls but without imparting any momentum. Any help would be appreciated.
Also I think I should mention that I cant just use is$$anonymous$$inematic as I still need the ship to move when it is being controlled and when it collides with other ships.
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