Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by alexanderameye · Feb 24, 2017 at 09:43 PM · editoreditor-scriptingvariablesget

Get variables from an editor script through a regular script

Is there a way to get the variables in an editor script from a regular script?

For example:

 public class ExampleEditor : Editor
 {
 
 float a = 5;
 
 }

and then in another script I get the value of a.

Thanks!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JHobsie · Mar 06, 2017 at 05:59 PM 0
Share

Could you expand the question? What do you mean by regular script?

Any script inside an Editor folder will be in the ""Assembly-CSharp-Editor" and other scripts will be in "Assembly-CSharp"

So you probably can't be access them outside of the editor folder unless you use reflection? Is there another way? Though this will most definitely only work in the UnityEditor - not on device etc)

Here's how to get your value 'a' in a non editor script:

 using UnityEngine;
 using System.Collections;
 using System.Reflection;
 using System;
 
 // get all loaded assemblies
 Assembly[] loadedAssemblies = System.AppDomain.CurrentDomain.GetAssemblies();
 // find the editor assembly
 Assembly editorAssembly = Array.Find(loadedAssemblies, x => x.GetName().Name == "Assembly-CSharp-Editor");
 
 // find the type within the editor assembly
 Type type = Array.Find(editorAssembly.GetTypes(), x => x.Name == "ExampleEditor");
 
 // Editor classes need to be instantiated through ScriptableObject.CreateInstance
 object editorObject = ScriptableObject.CreateInstance(type);
 
 // get the field of the value we're looking for
 FieldInfo fi = type.GetField("a", BindingFlags.Instance | BindingFlags.Public);
 
 Debug.Log(fi.GetValue(editorObject));

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

82 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Assign Color[] var in prefabs using Editor Scripting 1 Answer

Custom Editor Access to Scene Objects Variables (in the same way as UnityEvents) 1 Answer

Move slider as moving object moves between nodes 1 Answer

How to get notification of moving a GameObject in the hierachy when editing the scene? 1 Answer

How to assign ScriptableObject reference via Editor script? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges